💎Custom Items
Compatibility notes (for version <= 1.2.2)
The custom item feature is a major change to the plugin that introduces the support of custom items from 3rd-party plugins. Please read this page carefully to minimize your loss of data and avoid other unexpected issues.
TL;DR:
Existing data is unaffected
No upgrades are required
Breaking-changes to the developer API (be careful if you are making addons!)
Behind the system
The plugin is currently utilizing a super minimal approach to identify, store and obtain item:
A type of ore is basically the material name
An ore (item) is a pair of material name and amount
There is no additional item metadata!
The advantage is that it is super fast to identify and perform calculations, simple to implement internally and minimal for data storage.
However, the disadvantage is that it cannot work with item meta. For a long time, the plugin has prevented the use of non-raw items such as ones having custom name, lore, enchantments, etc.
Custom item support
All custom items have their own IDs. Using the ID is similar to using the vanilla material names.
For this, the plugin introduces classifier to distinct where an item come from:
ia
for ItemsAdderox
for Oraxen
The OreProcessor ID of an item:
OreProcessor ID = <classifier>:<ID from custom item plugin>
You might ask what about the ID format of vanilla items? Simply, just the whole string (no classifier)
iron_ingot
This denotes a vanilla item with material iron_ingot
ia:iasurvival:ruby
This denotes an ItemsAdder item with ID iasurvival:ruby
where iasurvival
is the namespace
ox:ruby
This denotes an Oraxen item with ID ruby
Note: The term "ID" is contextual.
From the custom-item-plugin side, you do not need the classifer, for example, if you have ItemsAdder installed, can type
/ia give iasurvival:ruby
to obtain an item because that is an ItemsAdder command.From OreProcessor side, the classifier is required to distinct which provides such item. If it is vanilla, no classifier is needed.
Usage
To add custom item, it is super simple, just prefix your item name with a classifier
Noticed that:
Vanilla material names are case-insensitive
For custom items, the ID are typically case-sensitive
Some plugins might have namespace besides the ID
For example, this is how you allow custom items in the coal storage.
To view the list of all items including the custom ones, you might use any command that having item
parameter such as /ore add
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